Yathzee
Yathzee / Dice with buddies - scopely 2021 - now
Introduction
In 2021, I joined Scopely to work on their evergreen games Yahtzee with Buddies and Dice with Buddies.
One of the most interesting challenges of this project was working with outdated elements, both in terms of the art and the codebase. While these limitations often required us to adapt our creative vision to fit the existing framework—even when the UX flow wasn’t ideal—it also pushed me to think outside the box and find innovative solutions. This balance between constraint and creativity made the project both demanding and rewarding. Since joining the team, I’ve worked on a variety of tasks, ranging from small updates to larger redesigns. Below is a selection of some of the work I’ve contributed to:
Details
TOOLS
Figma
Unity
Photoshop
Main tasks
UI Design
Iconography
Guidelines
Home Lobby
—the screen players interact with the most—and redesigning it was both a challenge and a team effort. Early in the process, I contributed to the initial revamp by helping define the widget space and refining the overall layout. As the project progressed, I took on a larger role, designing the final widgets and icons that players now see daily.
Final Design
Design Evolution
Creating the new widget style was all about clarity and usability. We needed to ensure a clear visual distinction between different widget types.
Another important part of this task was setting up detailed guidelines for the rest of the team. These guidelines provided clear instructions on how to maintain consistency while allowing for flexibility in future updates.
I designed a new set of simplified navigation icons to keep the screen clean and focused. The goal was to make them intuitive and easy to use, without drawing attention away from other key elements of the game. The icons fit seamlessly into the overall style, ensuring smooth and effortless navigation for players.
Event: Cat & the Beanstalk
This project introduced a unique event where players earned points in various game modes, turning them into tokens to grow a magical beanstalk and reach the grand prize—the castle in the sky—while unlocking rewards along the way.
I was involved in this project from start to finish, shaping the theme and overall vision during the conceptual phase, and later delivering final assets and ensuring seamless implementation in Unity, staying true to the initial mockups.
Final Design
Theming
Prototype
Event: Tropical Race
The Tropical Race is a fun, fast-paced event where the goal is simple: reach the finish line by winning a certain number of matches faster than your opponents. I was involved in every step of this feature, from the initial visualization to final implementation. My focus was on finding the right theme, designing the UI, creating custom icons, and polishing everything to make sure it felt smooth and exciting for players.
Final Design
Start Popup
Concept Exploration
Iconography
As a lot of icons were very outdated in Yathzee, I was involved in multiple projects that required new sets and style of icons, here are some examples:
When it came to the Family Feast game mode, I wasn’t part of the entire redesign, but I did get to shape the direction for the new dish icons. Working closely with the art team, we developed a playful and consistent visual style that matched the fun nature of the game.
For Tournaments, which has a more competitive vibe, I designed a set of icons to represent the different leagues. The challenge was making sure each league felt distinct while showing clear progression, so players could easily track their success.
We carried this idea of progression from the league icons over to the chests, that are used in different gamemodes. The result was a cohesive visual language that ties everything together, giving the game a consistent, polished feel.